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Friday, September 15, 2017

MGG: Game Guide

I've received a lot of requests for a Game Guide of sorts, so thus information will also appear in game in version 0.8.

1. Clearing the Land
The first thing you'll want to do is clear the land, debris gets in the way and blocks certain actions, so the more you remove the easier time you'll have. Rocks can be broken down with the Pick, and picked up for crafting later. Logs can be broken down, and trees chopped down with the Axe. Weeds can be cleared away, and tiles (such as Dry Grass or Dry Soil) can be turned into Soil with the Hoe.
2. Sculpting your Garden
Once clean now it's time to make your garden your own. Check the encyclopaedia (via the main menu) to see what changes will attract the monster(s) you want. Grass is planted by using a Grass Bag on a Soil tile. Water can be accessed by digging down. Note that any tile which is submerged will begin to erode over time. After a period of roughly 2 days the tile will become Sand. Land can be moved up or down at any time with the Shovel.
3. DING! You have a visitor
The shop door chime indicates that a monster has found its way onto your garden. They'll wander the area as they please for a few hours before leaving, unless you convince them to stay! Note that monsters are totally random, down to their needs, a monster could enter your property with full Lust, and immediately start masturbating for example. So don't be concerned if you don't see them for a while. Also note that visiting monsters have no colour, their hair and body trim colours will be white. When a monster chooses to stay their true colours will be revealed, and you can begin issuing them commands.
4. Make Monster Do Stuff
Observe each monsters stats, these are very important, and will become even more important as development continues. Here is a breakdown:
HP: Stamina in battle, when this reaches 0 the monster is defeated, the opponent is given the opportunity to take advantage of them, and will if their Lust is too high.
MP: Energy to launch special attacks in battle. This recovers over time.
EN: Energy to perform actions outside of combat. Masturbating and having sex costs 1 EN, and engaging in combat costs 2 EN. Level 1 monsters only have 3 EN, so keep this in mind early on. Monsters recover EN at 6am, so if you really want to focus on making money, start them fucking or masturbating early so they don't waste EN on useless fighting.
Loyalty: This stat actually does nothing at the moment, but simply winds up over time if Hunger is sated. This system will be optimized later.
Lust: How horny the monster is. This controls how likely they are to passively begin masturbating or fuck another monster. This can be increased by feeding the monster certain items (Neko Jizz) or decreased by other items (Elf Fluid.)
Hunger: How healthy the monster is.  When a monster gets too hungry they will automatically look for food, but you can command them to Eat something at any time.
Monsters can be issued commands at any time, and will complete them as long as they have the EN to do so. You can tell you monster to Move (0 EN), Eat Something (0 EN),  Masturbate (1 EN), Fuck (1 EN), or Fight (2 EN.) You can also Rename the monster. Note that when issuing the Fuck command, the monster targeted must be horny enough to accept, as this command engages consensual sex. To make a monster take advantage of another monster, raise their Lust to 100 (ensuring the engagement after combat) and send them to fight the other monster. Stronger monsters are harder to rape for obvious reasons, they must first be defeated in combat. Tip the scales by feeding HP Potions to the monster with the disadvantage if you can. 
5. HP Potions? what What WHAT!?
Yeah so there's already a little bit of hidden crafting in the game, item descriptions will reveal this to you. HP Potions can be crafted by dropping a slime gel into a bottle of water. The colour of the slime determines the effect, Red = HP, Blue = MP, and Green = EN. Bottles of water can be made by dropping an Empty Bottle into a Water tile.
6. Making Moneyyy
Making money at this point of development consists of selling stuff. More trees can be planted to generate more acorns/cactus pears to sell, you could focus on generating monster consumables, or you could sell your monsters at the local Harem. The most effective way to generate monster consumables is to make them fuck, monsters having sex takes slightly longer, but produces 2 consumables. While all your pairs of monsters are busy, you can enter player mode and engage an additional monster to produce more consumables while you wait for the others to finish their business (speaking from an efficiency standpoint.) 
7. Player Mode
Speaking of fucking your monsters, we should touch on Player mode. Pressing C at any time will switch you between Player and God mode. You can fuck any monster who is not busy by Left Clicking them, or pressing Bottom Face Button (A) on the gamepad. Right now animations simply play, and there's a cool quick finale where you can aim your shots. However when this system is complete you'll play a mini-game to earn more consumables. Focusing on the monster's pleasure will produce more consumables, in tandem with certain stats the Player will have, as well as other stats which can be added to Monsters, while focusing on your pleasure will complete the mini game faster.

Wednesday, August 23, 2017

MGG: Harpies



So here's female harpies using the current randomization system. All of these different variables, hair colour, face, body, and breast size, will all be part of the planned "DNA" system. In essence all of the possibilities for each of these variables will exist on a 0-1 scale (hair and trim colour being 3 0-1 scales, R G B) this value is stored within each monster to save their appearance, but also to pass on these values when breeding occurs.

When two monsters breed each variable will pick a parent and set them as the dominant genetic partner for that value. The value will then be "mutated" slightly (randomly shift away from the given value) the result is the child's value for that variable.

Breast size and penis size will be contained in each monster, even if they don't have that genital. Think of these as recessive genes. So, for example, let's say you mate two harpies, one with giant boobs. The child may take that trait from the mother, and end up with slightly larger, or slightly smaller breasts than her. However, it is also possible for her to take this trait from her father, since breast size is not displayed on males you can't know what value they'll be given. The male could have a recessive breast size of anywhere from 0-1, if he has a large recessive breast size gene, then the child in this case will be guarenteed to be born with large breasts. However, if the males recessive breast size gene is small, it could be seen as a 50/50 shot, since the child could pull this trait from either parent.

Wednesday, August 16, 2017

MGG: v0.8 Planned Features


Hey folks, migrated the incomplete items from the last to do list. 
  • New Monster: Lesser Succubus
  1. Model
  2. Texture
  3. Animations
  4. Program

  • Complete in game nude textures for Gold+ patrons
  • Fixed an error which caused new monsters to sometimes have the wrong name, causing duplicate names on occassion
  • Fixed an error which could cause infinite call stacks if too many girls were in the garden; made their code more efficient to prevent this
  • Allow players to buy new monsters of the species they have previously resided from the Harem
  • Add blend shapes to monster girls to control boob size
  • Rescuplt penis for futanari monsters, no balls, blend shapes switch between flacid and erect based on monsters lust
  • A couple male on female animations
  • Options menu with some basic settings, minimize/fullscreen etc.
  • Unreal Engine 4 defaults to a borderless execution window, trying to find a way to change this to the classic bordered window when not in fullscreen mode (Unsure if fixed completely)
  • Fixed a glitch where monsters would slip away or begin masturbating while getting fucked by the player
  • Complete masturbate and player on monster animatons (female/futa):
  1. Neko Masturbate (futa)
  2. Neko on Player (futa)
  3. Slime Masturbate (futa)
  4. Slime on Player (futa)
  5. Slime on Player (female)
  6. Harpy on Player (futa)
  7. Harpy on Player (female)
  8. Lamia Masturbate (futa)
  9. Lamia Masturbate (female)
  10. Lamia on Player (futa)
  11. Lamia on Player (female)
  12. Elf Masturbate (futa)
  13. Elf Masturbate (female)
  14. Elf on Player (futa)
  15. Elf on Player (female)
  • 3 Alternate Faces for each monster
  • Alternate Body Trim colours for each monster
  • Alternate Hair styles
  • Genetics system properly passes traits down to children
  • Fix an error where new children monsters and new resident monsters do not properly display their colours until reload
  • Sex minigame with monsters to increase their loyalty and make them drop more consumables by cumming multiple times
  • Program penises to only be erect when owner is aroused
  • Add Workshop to the town, remove fences from shop
  • Player mode, run/sprint 
  • Add items; copper ore, bronze bar, silver ore, silver bar, gold ore, gold bar, unrefined ruby, refined ruby
  • Add Skill stat, program chance to dodge
  • Fix a glitch where trees can be planted inside of one another
  • Change how monsters wander the garden. The current behaviour causes them to move around as a sort of hive mind cluster. I'd like them to look for favourite biomes and prefer to wander areas with tiles/trees/decorations that they like. This was a great suggestion by patron Xanthic!
  • Create system for upgrading tools
  • Allow players to turn off the appearance of Futanari monsters

Sunday, August 06, 2017

MGG: Release Schedule Info

I'm making some changes to the release cycle for Monster Girl Garden. This change is being made to create more value for my patrons, since they're the only reason I'm able to do this.
The game used to have a constant update and patch cycle, meaning the game was consistently updated and different people were given the game at different points.

The new schedule will work like this:
The public release is scheduled for August 15th, the version which will be made public will be the last version silver patrons had access to. On the same day a new silver release will be launched containing all of the recent updates. 
This will continue each month, with the public release always being 1 month behind the silver version. As well the development build will be constantly updated weekly.

Saturday, July 29, 2017

MGG: Player Mode!

Check this out, this idea could change the whole direction of the game. If you've been following development you'll know I've been trying to think of a way to have humans in the game, as well as a way to have the player directly "interact" (😘) with their monsters. Well I may have just solved both of these at once. Introducing player mode!
It's just a test right now, but I don't see any reason why it won't work. Also, you may be asking yourself, well Nox, why have a disembodied hand at all? Why not have the player character carry around the tools and items and cut out god mode all together? 
If you are, we're on the same page.

I'd like to make the player fully customizable and allow them to interact with monsters as well as use the tools themselves. I'll be working on this for the next public version, but it's pretty ambitious so we'll see if I can do it in time.

UPDATE: The animation has been released to Gold+ patrons, and soon Ruby patrons will be able to test out this feature. Player interaction (AKA fucking your monster) is almost finished.


The core mechanics are programmed and animations are in for Neko. There's a cool squirt particle you could see in the animation preview 😋, and I'm working on a POV aim function for the end. If you know what I mean.

You don't? Seriously? Alright, here...


That won't be a public feature for a long time, but patrons will get to test it out soon.

Friday, July 21, 2017

MGG: New Monster, Elf!



Elf has now been added to the game, there's still a little bit of work to do on her visit/reside requirements but she's playable and I'll be releasing an early access version for Gold+ members in a day or two. Here's her encyclopaedia entry.



Virginity will be added in this version. Monsters whose total sexual record (excluding masturbations) are zero are considered virgins. In the future a corruption alternative will be added, these will both have an effect on magic attacks. Less corruption powering up light type attacks, while higher corruption would power up dark type attacks.

Friday, July 14, 2017

MGG: 8/15 Public Release, Planned Features


The most recent update went swimmingly, thanks mostly to my amazing patrons who are doubling as a QA team because they are so fantastic. All the features which will be included in the public release tomorrow are in, I just have a bit of yardwork to do before I can put it up, so I'll be migrating the very few incomplete things from the last list to this one.
This is not the complete list yet, I'm just setting the page up so I can throw ideas up when I have more time.


  • New Monster, Elf
  1. Model
  2. Texture
  3. Animations
  4. Program
  • Elf introduces a new element, innocence, a monster with a total sexual record (excluding masturbations) of zero is a virgin. Virginity will be a requirement for different things. As well, when a monster has sex with a virgin it is recorded as a corruption. When a monster rapes a virgin it is recorded as a defilement. Defilement may be a requirement, for example, to have a Succubus reside. Virginity is displayed as a small cross on the info panel
  • Adding tool levels; each tool will only swing 1 time, different amounts of swings will be needed to accomplish different goals, i.e. chop a tree down is 10 swings. Higher tool levels will deal more damage. Higher shovel and hoe levels will play the animation faster
  • Virginity is displayed in the Monster Info Panel as a cross, if they are no longer pure this image will disappear
  • Garden detail and monster records now displayed on a grid image, much more efficient use of space
  • Fixed an error which prevented commanding a monster to perform any action on visiting monsters
  • Add Items; Fence Gate, Elf Fluid
  • Alternate costume for Elf for patrons
  • Switch planting to hoe function, remove from shovel
  • Player mode, player can walk around, target monsters, and fuck them
  • From now on, any Harpy who resides will be one of six colours. Red, orange, yellow, green, blue, or purple. Any blue resident harpies will remain blue
  • Fixed a glitch which allowed a monster to be engaged in combat while they were busy doing something else
  • Fixed an error which prevented Harpies, Lamia, and Elves from dropping their sexual material after fucking
  • Player mode, player can select tools, displays correct tool and material
  • Player mode, POV aimable cumshot 
  • Allow players to sell their monsters
  • Add Workshop to the town, remove fences from shop
  • Player mode, run/sprint 
  • A couple male on female animations
  • Add items; copper ore, bronze bar, silver ore, silver bar, gold ore, gold bar, unrefined ruby, refined ruby
  • Options menu with some basic settings, minimize/fullscreen etc.
  • Add Skill stat, program chance to dodge
  • Fix a glitch where trees can be planted inside of one another
  • Change how monsters wander the garden. The current behaviour causes them to move around as a sort of hive mind cluster. I'd like them to look for favourite biomes and prefer to wander areas with tiles/trees/decorations that they like. This was a great suggestion by patron Xanthic!
  • Create system for upgrading tools