Friday, June 09, 2017

MGG: Moving Saves

I've figured out how Unreal's packaged projects look for saved games, and it should help everyone move their save files between versions. Here's the breakdown:

In the file, you'll find two folders, text files, and an executable. The text files are included information for your benefit, these are either change logs, the instruction manual, or the manifest (this is created on packaging, and I'm still unsure if it's necessary so I'm hesitant to remove it at this point).

Under the MGG folder you'll find Content and Saved, expand Saved. Under Saved you should find Config and Logs. When you save a file, a new folder called SaveGames is created. Gardens are saved in order, your first save will be called 1.sav, then 2.sav, etc. 

If you have an older version of the game, and you want to play your old garden in the updated version, simply copy the .sav file from the old version, and paste it into the SaveGames folder in the new version. If you haven't yet made any saves in the new version, you may as well copy and paste the whole SaveGames folder from the old version.

Please feel encouraged to contact me if you need help with this 😀

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