Friday, June 02, 2017

MGG: Next Public Release, Planned Features

This is just a checklist of the features I'd like to include in the next public release, which could be seen as version 0.3. I probably won't be able to complete the whole list by the 15th but that's when I'm aiming for. Ruby level patrons will get daily access to the features as they are developed, and Gold or higher will be able to preview Harpy creation.
This list is in order from most to least important;

New Monster, Harpy
  • Create encyclopaedia entry
  • Add species to monster actor
  • Create model, rig
  • Texture model
  • Animations
  1. Standing
  2. Fly
  3. Idle
  4. Attack
  5. Sex

  • Create produce item
  • Program Combat Moves
Other/Misc (COMPLETE)
  • Sometimes if no child is created monsters can "pass on" their best skill to their partner. I.E. if a monsters DEF is its highest skill after sex their partners DEF will increase by 1. This will occur 25% of the time
  • Fixed an error which caused items to fall through the tiles
  • Found a way to combine opacity with roughness and normal maps, water is now see through
  • Add an audio prompt for when monsters spawn into the garden
Monster Commands
  • Clamp max loyalty at 100 instead of 50, revamp loyalty system later
  • Create command behaviour for player and monster
  • Allow player to move monster to desired location
  • Allow player to command monster to eat a certain item
  • Allow player to instruct monster to masturbate
  • Allow player to command monster to fight another monster
  • Allow player to command monster to fuck a certain other monster
Expand Your Garden (COMPLETE)
  • Reprogram how the game determines your property, right now a volume is used, some things will need to be changed simply to test which tiles are owned
  • Allow player to purchase tiles
Potion Making (COMPLETE)
  • Add items, HP Potion, MP Potion, EN Potion, Empty bottle, Water bottle, Red Slime Gel, Green Slime Gel
  • Add variants variable to monster actor, tie different colored slimes to save system
  • Ensure each slime variant produces it's own colour gel
  • Make water: drop empty bottle into water tile
  • Make potion: drop gel onto water bottle (Red produces HP Potion, Blue produces MP Potion, and Green produces EN Potion)
  • Use potion: let monster eat or drop on them
  • Red Slime Gel restores some HP when eaten raw, Blue Slime Gel; MP, and Green Slime Gel; EN.

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